《寂静岭f》画面不够惊艳?外媒分享INI文件修改提升技巧

发布时间:2025-09-28 18:00:37 编辑:小小说
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上周,科乐美正式推出《寂静岭》系列新作《寂静岭f》,该作采用虚幻5引擎打造。不过与部分同引擎游戏相比,其画面表现并未达到惊艳水准。好在玩家群体发现了几项可解锁的隐藏设置,开启后能显著提升游戏画面效果。

Playground报道,《寂静岭f》的游戏内菜单中,无法直接启用硬件光追或真正的史诗级画质选项。若想体验这些高级画面功能,需要玩家手动修改INI配置文件。需要注意的是,开启这些隐藏设置后,可能会对游戏的运行性能造成一定影响。

解锁隐藏画面设置的具体步骤为:在路径“AppData\Local\SHf\Saved\Config\Windows”下创建一个名为“Engine.ini”的文件,随后将指定代码复制粘贴至该文件内。操作完成后,请务必将此文件设置为只读模式。

代码:

[SystemSettings]

r.Lumen.HardwareRayTracing=1

r.Lumen.Reflections.HardwareRayTracing=1

r.Lumen.ScreenProbeGather.HardwareRayTracing=1 

r.LumenScene.DirectLighting.HardwareRayTracing=1 

r.ContactShadows.OverrideLengthInWS=1

r.ContactShadows.OverrideLength=25

r.ContactShadows.OverrideShadowCastingIntensity=1 

r.ContactShadows.OverrideNonShadowCastingIntensity=1 

r.SkylightIntensityMultiplier=0.65

r.ShadowQuality=5 

r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=0 

r.Shadow.Virtual.ResolutionLodBiasLocal=-2.0 

r.Shadow.Virtual.ResolutionLodBiasLocalMoving=-2.0 

r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.0 

r.Shadow.Virtual.smrt.samplesperraylocal=2 

r.Shadow.Virtual.smrt.samplesperrayhair=2 

r.Shadow.Virtual.smrt.samplesperraydirectional=2 

r.Shadow.Virtual.smrt.texelditherscalelocal=4 

r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional=6 

r.Shadow.Virtual.ScreenRayLength=0.02

r.Shadow.InsetDownscaleFactor=0 

r.Shadow.PerObjectDirectionalDepthBias=0.5 

r.Shadow.PerObjectDirectionalSlopeDepthBias=3 

r.Shadow.PerObjectSpotLightDepthBias=0.5 

r.Shadow.PerObjectSpotLightSlopeDepthBias=3 

r.Shadow.ShadowMaxSlopeScaleDepthBias=3

r.Shadow.SpotLightDepthBias=0.5 

r.lumen.tracemeshsdfs=1

r.Lumen.TraceMeshSDFs.TraceDistance=240 

r.Lumen.ScreenTracingSource=1

r.Lumen.DiffuseIndirect.SurfaceBias=8 

r.LumenScene.DirectLighting.UpdateFactor=8 

r.LumenScene.Radiosity.UpdateFactor=4 

r.LumenScene.Radiosity.MaxRayIntensity=99 

r.Lumen.ScreenProbeGather.TraceMeshSDFs=0 

r.Lumen.ScreenProbeGather.DownsampleFactor=12 

r.Lumen.ScreenProbeGather.MaxRayIntensity=1 

r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=2 

r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage=1

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipHairHits=0 

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0 

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1 

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=30 

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness=0.2

r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.SlopeCompareToleranceScale=4.0

r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.FoliageOcclusionStrength=1.0

r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo=0.8 

r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration=0 

r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64 

r.Lumen.ScreenProbeGather.RoughSpecularSamplingMode=1 

r.Lumen.ScreenProbeGather.DiffuseIntegralMethod=0 

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=4 

r.Lumen.Reflections.RadianceCache=1 

r.Lumen.Reflections.GGXSamplingBias=0.7 

r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=96 

r.Lumen.Reflections.SmoothBias=0.76 

r.Lumen.Reflections.MaxRoughnessToTrace=0.63 

r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 

r.Lumen.Reflections.DownsampleFactor=0 

r.Lumen.Reflections.HiResSurface=1

r.Lumen.Reflections.SampleSceneColorAtHit=1

r.Lumen.Reflections.SpecularScale=0.8

r.Lumen.TranslucencyVolume.MaxRayIntensity=0.62

r.Lumen.TranslucencyReflections.FrontLayer.Enable=1

r.Lumen.TranslucencyReflections.FrontLayer.Allow=1

r.SSR.Quality=4 

r.SSR.MaxRoughness=1

r.SSR.Stencil=1

r.VolumetricFog.GridPixelSize=7 

r.VolumetricFog.GridSizeZ=192 

r.VolumetricFog.UpsampleJitterMultiplier=0.55 

r.VolumetricCloud.EnableLocalLightsSampling=1 

r.VolumetricRenderTarget.Mode=3

r.SSS.Scale=3.5

r.SSS.SampleSet=2 

r.SSS.Quality=1

r.SSS.HalfRes=0

r.SSS.Filter=1 

r.Water.SingleLayerWater.SupportCloudShadow=1 

r.ParallelShadowsNonWholeScene=1

 

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